<Type Name="IBlockDevice" FullName="Banshee.Hardware.IBlockDevice">
  <TypeSignature Language="C#" Value="public interface IBlockDevice : Banshee.Hardware.IDevice, System.Collections.Generic.IEnumerable&lt;Banshee.Hardware.IVolume&gt;" />
  <TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract IBlockDevice implements class Banshee.Hardware.IDevice, class System.Collections.Generic.IEnumerable`1&lt;class Banshee.Hardware.IVolume&gt;, class System.Collections.IEnumerable" />
  <AssemblyInfo>
    <AssemblyName>Banshee.Services</AssemblyName>
    <AssemblyVersion>1.3.1.0</AssemblyVersion>
    <AssemblyVersion>1.4.0.0</AssemblyVersion>
    <AssemblyVersion>2.4.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Interfaces>
    <Interface>
      <InterfaceName>Banshee.Hardware.IDevice</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>System.Collections.Generic.IEnumerable&lt;Banshee.Hardware.IVolume&gt;</InterfaceName>
    </Interface>
  </Interfaces>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName="DeviceNode">
      <MemberSignature Language="C#" Value="public string DeviceNode { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance string DeviceNode" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="IsRemovable">
      <MemberSignature Language="C#" Value="public bool IsRemovable { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool IsRemovable" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Volumes">
      <MemberSignature Language="C#" Value="public System.Collections.Generic.IEnumerable&lt;Banshee.Hardware.IVolume&gt; Volumes { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.IEnumerable`1&lt;class Banshee.Hardware.IVolume&gt; Volumes" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Collections.Generic.IEnumerable&lt;Banshee.Hardware.IVolume&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
