<Type Name="Animation" FullName="Hyena.Gui.Canvas.Animation">
  <TypeSignature Language="C#" Value="public class Animation" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Animation extends System.Object" />
  <AssemblyInfo>
    <AssemblyName>Hyena.Gui</AssemblyName>
    <AssemblyVersion>2.4.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Animation ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Animation (double from, double to, Action&lt;double&gt; set);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(float64 from, float64 to, class System.Action`1&lt;float64&gt; set) cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Parameters>
        <Parameter Name="from" Type="System.Double" />
        <Parameter Name="to" Type="System.Double" />
        <Parameter Name="set" Type="System.Action&lt;System.Double&gt;" />
      </Parameters>
      <Docs>
        <param name="from">To be added.</param>
        <param name="to">To be added.</param>
        <param name="set">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Actor">
      <MemberSignature Language="C#" Value="protected Hyena.Gui.Theatrics.Actor&lt;Hyena.Gui.Canvas.Animation&gt; Actor { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class Hyena.Gui.Theatrics.Actor`1&lt;class Hyena.Gui.Canvas.Animation&gt; Actor" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Hyena.Gui.Theatrics.Actor&lt;Hyena.Gui.Canvas.Animation&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Duration">
      <MemberSignature Language="C#" Value="public uint Duration { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Duration" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Easing">
      <MemberSignature Language="C#" Value="public Hyena.Gui.Theatrics.Easing Easing { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype Hyena.Gui.Theatrics.Easing Easing" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Hyena.Gui.Theatrics.Easing</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Finished">
      <MemberSignature Language="C#" Value="public Action&lt;Hyena.Gui.Canvas.Animation&gt; Finished { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class System.Action`1&lt;class Hyena.Gui.Canvas.Animation&gt; Finished" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Action&lt;Hyena.Gui.Canvas.Animation&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Item">
      <MemberSignature Language="C#" Value="public Hyena.Gui.Canvas.CanvasItem Item { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class Hyena.Gui.Canvas.CanvasItem Item" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Hyena.Gui.Canvas.CanvasItem</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Percent">
      <MemberSignature Language="C#" Value="public double Percent { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance float64 Percent" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Repeat">
      <MemberSignature Language="C#" Value="public int Repeat { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance int32 Repeat" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Stage">
      <MemberSignature Language="C#" Value="protected Hyena.Gui.Theatrics.Stage&lt;Hyena.Gui.Canvas.Animation&gt; Stage { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class Hyena.Gui.Theatrics.Stage`1&lt;class Hyena.Gui.Canvas.Animation&gt; Stage" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Hyena.Gui.Theatrics.Stage&lt;Hyena.Gui.Canvas.Animation&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Start">
      <MemberSignature Language="C#" Value="public void Start ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Start() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Update">
      <MemberSignature Language="C#" Value="public Action&lt;Hyena.Gui.Canvas.Animation&gt; Update { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class System.Action`1&lt;class Hyena.Gui.Canvas.Animation&gt; Update" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Action&lt;Hyena.Gui.Canvas.Animation&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
