<Type Name="EqualizerSetting" FullName="Banshee.Equalizer.EqualizerSetting">
  <TypeSignature Language="C#" Value="public class EqualizerSetting" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit EqualizerSetting extends System.Object" />
  <AssemblyInfo>
    <AssemblyName>Banshee.Services</AssemblyName>
    <AssemblyVersion>0.90.1.25404</AssemblyVersion>
    <AssemblyVersion>1.3.1.0</AssemblyVersion>
    <AssemblyVersion>1.4.0.0</AssemblyVersion>
    <AssemblyVersion>2.4.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public EqualizerSetting (string name);" />
      <MemberType>Constructor</MemberType>
      <Parameters>
        <Parameter Name="name" Type="System.String" />
      </Parameters>
      <Docs>
        <param name="name">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public EqualizerSetting (Banshee.Equalizer.EqualizerManager manager, string name);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Banshee.Equalizer.EqualizerManager manager, string name) cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Parameters>
        <Parameter Name="manager" Type="Banshee.Equalizer.EqualizerManager" />
        <Parameter Name="name" Type="System.String" />
      </Parameters>
      <Docs>
        <param name="manager">To be added.</param>
        <param name="name">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="AmplifierLevel">
      <MemberSignature Language="C#" Value="public double AmplifierLevel { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance float64 AmplifierLevel" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="BandCount">
      <MemberSignature Language="C#" Value="public uint BandCount { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 BandCount" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Bands">
      <MemberSignature Language="C#" Value="public System.Collections.Generic.Dictionary&lt;uint,double&gt; Bands { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Collections.Generic.Dictionary&lt;System.UInt32,System.Double&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Changed">
      <MemberSignature Language="C#" Value="public event EventHandler Changed;" />
      <MemberSignature Language="ILAsm" Value=".event class System.EventHandler Changed" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.EventHandler</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Enabled">
      <MemberSignature Language="C#" Value="public bool Enabled { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="EnabledSchema">
      <MemberSignature Language="C#" Value="public static readonly Banshee.Configuration.SchemaEntry&lt;bool&gt; EnabledSchema;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Banshee.Configuration.SchemaEntry&lt;System.Boolean&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="FlushToEngine">
      <MemberSignature Language="C#" Value="public void FlushToEngine ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void FlushToEngine() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="IsReadOnly">
      <MemberSignature Language="C#" Value="public bool IsReadOnly { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool IsReadOnly" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Item">
      <MemberSignature Language="C#" Value="public double this[uint band] { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance float64 Item(unsigned int32)" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="band" Type="System.UInt32" />
      </Parameters>
      <Docs>
        <param name="band">To be added.</param>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Name">
      <MemberSignature Language="C#" Value="public string Name { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance string Name" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="OnChanged">
      <MemberSignature Language="C#" Value="protected virtual void OnChanged ();" />
      <MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnChanged() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="PresetSchema">
      <MemberSignature Language="C#" Value="public static readonly Banshee.Configuration.SchemaEntry&lt;string&gt; PresetSchema;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Banshee.Configuration.SchemaEntry&lt;System.String&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="SetAmplifierLevel">
      <MemberSignature Language="C#" Value="public void SetAmplifierLevel (double value, bool flushToEngine);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetAmplifierLevel(float64 value, bool flushToEngine) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="value" Type="System.Double" />
        <Parameter Name="flushToEngine" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <param name="value">To be added.</param>
        <param name="flushToEngine">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SetFrom">
      <MemberSignature Language="C#" Value="public void SetFrom (Banshee.Equalizer.EqualizerSetting eq);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetFrom(class Banshee.Equalizer.EqualizerSetting eq) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="eq" Type="Banshee.Equalizer.EqualizerSetting" />
      </Parameters>
      <Docs>
        <param name="eq">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SetGain">
      <MemberSignature Language="C#" Value="public void SetGain (uint band, double val);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="band" Type="System.UInt32" />
        <Parameter Name="val" Type="System.Double" />
      </Parameters>
      <Docs>
        <param name="band">To be added.</param>
        <param name="val">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="SetGain">
      <MemberSignature Language="C#" Value="public void SetGain (uint band, double value, bool flushToEngine);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetGain(unsigned int32 band, float64 value, bool flushToEngine) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="band" Type="System.UInt32" />
        <Parameter Name="value" Type="System.Double" />
        <Parameter Name="flushToEngine" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <param name="band">To be added.</param>
        <param name="value">To be added.</param>
        <param name="flushToEngine">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ToString">
      <MemberSignature Language="C#" Value="public override string ToString ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance string ToString() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
